Invent Your Own Computer Games with Python
by Albert Sweigart
Number of pages: 367
The current crop of programming books for kids that I've seen fell into two categories. First, books that did not teach programming so much as "game creation software" or in dumbed down languages to make programming "easy". Or second, they taught programming like a mathematics textbook: all principles and concepts with application left to the reader. This book takes a different approach: show the game source code right up front and explain programming principles from the examples.
Home page url
Download or read it online for free here:
by John R. Hall - No Starch Press
A complete guide to developing 2D Linux games, written by the Linux experts. It teaches the basics of Linux game programming and discusses important multimedia toolkits. You will learn to write and distribute Linux games.
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.