Logo

Designing Adaptive Virtual Worlds

Large book cover: Designing Adaptive Virtual Worlds

Designing Adaptive Virtual Worlds
by

Publisher: Walter de Gruyter & Co.
ISBN/ASIN: 3110367653
Number of pages: 144

Description:
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games.

Home page url

Download or read it online for free here:
Download link
(multiple PDF files)

Similar books

Book cover: BlitzMaxBlitzMax
- Wikibooks
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
(8691 views)
Book cover: Adventure in PrologAdventure in Prolog
by - Springer
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.
(13197 views)
Book cover: Action Arcade Adventure SetAction Arcade Adventure Set
by - Coriolis Group Books
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.
(11544 views)
Book cover: Make Games with PythonMake Games with Python
by - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
(2818 views)