Assemblers And Loaders
by David Salomon
Publisher: Prentice Hal 1993
Number of pages: 299
Covering the design and implementation of assemblers and loaders, this comprehensive book opens with an introduction to one-pass and two-pass assemblers. Important concepts such as absolute and relocatable object files are discussed, as are assembler features such as local labels and multiple location counters. The format, meaning and implementation of many directives are look at in detail, and the important topics of macros and conditional assembly are introduced. The latter part of the book is concerned with the listing file, the properties of disassemblers and a look at three special types of assemblers. The book closes with a chapter on loaders and includes a very detailed example of the basic operation of a one-pass linking loader, together with other features and concepts such as dynamic loading, bootstrap loaders, and overlays.
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by Randall Hyde - No Starch Press
Presents assembly language from the high-level point of view, so you can start writing meaningful programs within days. This is the most-often recommended book on 80x86 assembly language programming in newsgroups, on web sites, and by word of mouth.
by Dennis Yurichev - yurichev.com
Here are some of my notes about reverse engineering in English language for those beginners who would like to learn to understand x86 (which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
by Nick Morgan - GitHub
In this tiny e-book I'm going to show you how to get started writing 6502 assembly language. The 6502 processor was massive in the seventies and eighties, powering famous computers like the BBC Micro, Atari 2600, Commodore 64, Apple II, etc.
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A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.