The OpenGL Programming Guide
by Dave Shreiner
Publisher: Addison-Wesley Professional
The book provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
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by Bret Victor - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
by Toby Schachman - pixelshaders.com
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.