Publisher: Wikibooks 2010
BlitzMax is a computer programming language based on the popular BASIC programming language. BlitzMax code is first converted to a low level assembler format, which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
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by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
by Diana Gruber - Coriolis Group Books
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
by Andrew Davison - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.