Logo

Game Programming Patterns by Bob Nystrom

Small book cover: Game Programming Patterns

Game Programming Patterns
by

Publisher: gameprogrammingpatterns.com

Description:
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Pro Java 6 3D Game DevelopmentPro Java 6 3D Game Development
by - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
(10558 views)
Book cover: A Practical Introduction to 3D Game DevelopmentA Practical Introduction to 3D Game Development
by - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.
(7499 views)
Book cover: Invent Your Own Computer Games with PythonInvent Your Own Computer Games with Python
by
A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also. The book explains programming principles from the source code examples.
(41713 views)
Book cover: The Linux Gamers' HOWTOThe Linux Gamers' HOWTO
by
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
(11594 views)